
It allows for a situation where I see a person I know over at a table with a stranger wearing the same clothing and hairstyle they normally have and I walk up in greet them! Then I glance to the stranger and ask who they are but when they respond I see it is a familiar name. So I set it to where you only see their name if targeted. Of course you encounter the problem where if you make them ENTIRELY invisible then you can't tell who is talking if you meet new people. As it would force me to pay more attention to a persons features rather than the name floating above their head and it allows for interesting situations where you could even possibly mistake someone else for being the person you are looking for.

I started with the first little bit that I always felt would be interesting to do, And that was making it where I could not see other peoples names. (You could use a few of these features or all of these features if you desire.) And something about not seeing my health seems a bit exciting and dangerous as well (I am crazy) anywho I designed a layout that focuses more on what your character would see and I believe makes RP more interesting to an extent. So I do not normally have to worry about fighting in large amounts or keeping track of my health. Honestly the layout I dabbled with for RP would be absolutely useless for PvP/PvE or any dedicated fighting.īut I still find it interesting, and both of my characters I play are dedicated solely to RP as I have my main endgame character on Gilgamesh and do all the endgame stuff on him. But has anyone ever actually dabbled in a RP HUD layout? And what would a RP HUD layout look like? Well I am not entirely certain, But I imagine it to be less useful and more realistic in terms of what you character would actually see. So most keep their HUD layout dedicated for their class that works best for PVP/PVE/Crafting.

I know for most people, RPing is not the only aspect of the game they do.
